Fragment shader recompiled due to state change. GL API performance: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. OpenCL error: CL_INVALID_VALUE in _clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (C:\b\buildbot-worker-windows\windows_lts_283\blender.git\intern\cycles\device\device_opencl.cpp:210) GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic errorĬrash backtrace not supported on release builds GL application marker: Successfully hooked OpenGL debug callback. Do you have any luck? Any help is appreciated, thanks
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